Direct3D

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d3dpp.Windowed Can't change to false Thread Status: No Status
Last reply by Demirug, Today, 4:36 PM
1
converting .3DS to .X Thread Status: No Status
Last reply by David Hunt, Today, 2:50 PM
1
Porting OpenGL texture code to D3D Thread Status: No Status
Posted by by i42, Today, 11:42 AM
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How do I read each pixel color of surface with format D3DFMT_A32B... Thread Status: No Status
Posted by by akira32, Yesterday, 11:02 AM
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DXUT GUI Thread Status: Not Resolved
Last reply by jan1024188, Yesterday, 9:42 AM
2
error x3025 Thread Status: No Status
Last reply by Björn Graf, 05-10-2008 2:49 AM
1
Quaternions? Thread Status: Resolved
Last reply by Ilidd, 05-07-2008 8:32 PM
3
DDERR_OUTOFCAPS error Thread Status: No Status
Posted by by The Captain, 05-07-2008 4:03 PM
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using specular maps in fixed function pipeline Thread Status: No Status
Last reply by Naegs, 05-07-2008 3:57 PM
2
if and #ifdef in shader code for performance Thread Status: No Status
Last reply by Gaud, 05-06-2008 10:24 AM
1
About the scaling of ID3DXSprite Thread Status: Not Resolved
Posted by by Reassert, 05-03-2008 3:37 AM
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TriangleStrip that always displays in red Thread Status: No Status
Last reply by mx270a, 05-03-2008 12:06 AM
1
Nonconvex Polygon Tessellation in DirectX Thread Status: No Status
Posted by by ArchangelWaR, 05-02-2008 2:21 PM
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Capture the screen Thread Status: Not Resolved
Last reply by David Hunt, 05-02-2008 12:47 PM Page: 1, 2
27
"Direct3D9: (ERROR) :Error trying to lock driver surface" error w... Thread Status: No Status
Last reply by Wessam Bahnassi, 05-02-2008 8:32 AM
2
IDirect3DDevice9 Creation failing please help!!!! Thread Status: Not Resolved
Last reply by Wessam Bahnassi, 05-02-2008 8:22 AM
2
3rd Person Camera Thread Status: No Status
Posted by by Soundbomber, 05-02-2008 5:49 AM
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How to accelerate the performance of HLSL code Thread Status: Not Resolved
Posted by by akira32, 05-01-2008 1:32 PM
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Cursor Thread Status: Not Resolved
Posted by by jan1024188, 05-01-2008 6:55 AM
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animating meshes Thread Status: Not Resolved
Last reply by CyberlordDan, 04-30-2008 3:42 PM
2
Texturing D3DX Meshs Thread Status: No Status
Last reply by Wessam Bahnassi, 04-30-2008 10:00 AM
1
2D Graphics with Direct3D? Thread Status: Not Resolved
Last reply by CyberlordDan, 04-28-2008 3:37 PM
5
Optimal textures for multi-platform-engine Thread Status: Resolved
Last reply by jwatte, 04-27-2008 2:32 PM
2
ID3DXMesh with Skeletal Animations Thread Status: No Status
Last reply by jwatte, 04-26-2008 11:11 PM
4
How does Directx read a .X mesh file? Thread Status: Resolved
Last reply by Bad Habit, 04-26-2008 9:47 PM
3
C# - Drawing bitmap to screen Thread Status: Not Resolved
Last reply by dudeldi, 04-26-2008 6:30 PM
2
Help with Device Creation Thread Status: No Status
Last reply by Demirug, 04-25-2008 3:11 PM
4
Animated mesh Thread Status: Resolved
Last reply by CyberlordDan, 04-25-2008 8:40 AM
2
Distortion of Queried Virtual Shadow Maps Thread Status: No Status
Posted by by akira32, 04-23-2008 11:38 AM
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gxm file of Queried Virtual Shadow Maps Thread Status: Not Resolved
Last reply by David Hunt, 04-22-2008 1:55 PM
6
[C#] How to detect each Vertexes Position in AnimationRootFrame Thread Status: No Status
Posted by by Gede's, 04-22-2008 4:44 AM
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Questions about scissoring Thread Status: Resolved
Last reply by ArenAzul, 04-21-2008 5:55 PM
4
COLOR syntax of pixel shader Thread Status: Not Resolved
Last reply by David Hunt, 04-21-2008 1:05 PM
1
Optimal textures Thread Status: Resolved
Last reply by ArenAzul, 04-21-2008 7:41 AM
2
MouseMove Thread Status: Resolved
Last reply by Soundbomber, 04-21-2008 3:32 AM
6
How long is the effective duration of effect state in shader code Thread Status: No Status
Last reply by Kris, 04-20-2008 2:04 PM
1
Drawing Text properly Thread Status: Resolved
Last reply by ArenAzul, 04-20-2008 12:07 PM
4
Direct3D problem under Windows Vista Thread Status: Not Resolved
Last reply by michel, 04-19-2008 12:23 AM
2
Need help: Strange flicker while using windowed DirectX (C++/DX9/... Thread Status: No Status
Last reply by crankeboy, 04-18-2008 1:50 PM
4
Controlling sampler stages in Directx9 Thread Status: Resolved
Last reply by jwatte, 04-18-2008 1:30 PM
3
SlimDX March 08 Released! Thread Status: No Status
Last reply by JohnK, 04-18-2008 2:27 AM
1
Occulsion Query and RednerTraget texture Thread Status: No Status
Posted by by akira32, 04-17-2008 7:41 AM
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copy texture to texture,both are D3DPOOL_SYSTEMMEM Thread Status: No Status
Last reply by Demirug, 04-16-2008 9:30 PM
1
Copy Texture (RenderTarget) to Texture (RenderTarget) Thread Status: Resolved
Last reply by akira32, 04-16-2008 12:06 PM
2
Hello World - Perplexing Functions Thread Status: No Status
Last reply by Bad Habit, 04-15-2008 7:01 PM
1
Drawing Transparent Meshes Thread Status: Resolved
Last reply by Bad Habit, 04-15-2008 6:38 PM
3
Microsoft is silently killing the X file format Thread Status: No Status
Last reply by Snarky, 04-15-2008 3:56 AM
11
StateBlock Apply() causing unusual effects on a shader model 2.0... Thread Status: No Status
Last reply by John Rapp, 04-15-2008 3:10 AM
1
Loading? Thread Status: Resolved
Last reply by jan1024188, 04-14-2008 11:56 AM
1
Color of drawing Thread Status: Resolved
Last reply by WantToLearn, 04-14-2008 6:46 AM
2
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