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d3dpp.Windowed Can't change to false
Last reply
by
Demirug
,
Today, 4:36 PM
1
converting .3DS to .X
Last reply
by
David Hunt
,
Today, 2:50 PM
1
Porting OpenGL texture code to D3D
Posted by
by
i42
,
Today, 11:42 AM
-
How do I read each pixel color of surface with format D3DFMT_A32B...
Posted by
by
akira32
,
Yesterday, 11:02 AM
-
DXUT GUI
Last reply
by
jan1024188
,
Yesterday, 9:42 AM
2
error x3025
Last reply
by
Björn Graf
, 05-10-2008 2:49 AM
1
Quaternions?
Last reply
by
Ilidd
, 05-07-2008 8:32 PM
3
DDERR_OUTOFCAPS error
Posted by
by
The Captain
, 05-07-2008 4:03 PM
-
using specular maps in fixed function pipeline
Last reply
by
Naegs
, 05-07-2008 3:57 PM
2
if and #ifdef in shader code for performance
Last reply
by
Gaud
, 05-06-2008 10:24 AM
1
About the scaling of ID3DXSprite
Posted by
by
Reassert
, 05-03-2008 3:37 AM
-
TriangleStrip that always displays in red
Last reply
by
mx270a
, 05-03-2008 12:06 AM
1
Nonconvex Polygon Tessellation in DirectX
Posted by
by
ArchangelWaR
, 05-02-2008 2:21 PM
-
Capture the screen
Last reply
by
David Hunt
, 05-02-2008 12:47 PM
Page:
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"Direct3D9: (ERROR) :Error trying to lock driver surface" error w...
Last reply
by
Wessam Bahnassi
, 05-02-2008 8:32 AM
2
IDirect3DDevice9 Creation failing please help!!!!
Last reply
by
Wessam Bahnassi
, 05-02-2008 8:22 AM
2
3rd Person Camera
Posted by
by
Soundbomber
, 05-02-2008 5:49 AM
-
How to accelerate the performance of HLSL code
Posted by
by
akira32
, 05-01-2008 1:32 PM
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Cursor
Posted by
by
jan1024188
, 05-01-2008 6:55 AM
-
animating meshes
Last reply
by
CyberlordDan
, 04-30-2008 3:42 PM
2
Texturing D3DX Meshs
Last reply
by
Wessam Bahnassi
, 04-30-2008 10:00 AM
1
2D Graphics with Direct3D?
Last reply
by
CyberlordDan
, 04-28-2008 3:37 PM
5
Optimal textures for multi-platform-engine
Last reply
by
jwatte
, 04-27-2008 2:32 PM
2
ID3DXMesh with Skeletal Animations
Last reply
by
jwatte
, 04-26-2008 11:11 PM
4
How does Directx read a .X mesh file?
Last reply
by
Bad Habit
, 04-26-2008 9:47 PM
3
C# - Drawing bitmap to screen
Last reply
by
dudeldi
, 04-26-2008 6:30 PM
2
Help with Device Creation
Last reply
by
Demirug
, 04-25-2008 3:11 PM
4
Animated mesh
Last reply
by
CyberlordDan
, 04-25-2008 8:40 AM
2
Distortion of Queried Virtual Shadow Maps
Posted by
by
akira32
, 04-23-2008 11:38 AM
-
gxm file of Queried Virtual Shadow Maps
Last reply
by
David Hunt
, 04-22-2008 1:55 PM
6
[C#] How to detect each Vertexes Position in AnimationRootFrame
Posted by
by
Gede's
, 04-22-2008 4:44 AM
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Questions about scissoring
Last reply
by
ArenAzul
, 04-21-2008 5:55 PM
4
COLOR syntax of pixel shader
Last reply
by
David Hunt
, 04-21-2008 1:05 PM
1
Optimal textures
Last reply
by
ArenAzul
, 04-21-2008 7:41 AM
2
MouseMove
Last reply
by
Soundbomber
, 04-21-2008 3:32 AM
6
How long is the effective duration of effect state in shader code
Last reply
by
Kris
, 04-20-2008 2:04 PM
1
Drawing Text properly
Last reply
by
ArenAzul
, 04-20-2008 12:07 PM
4
Direct3D problem under Windows Vista
Last reply
by
michel
, 04-19-2008 12:23 AM
2
Need help: Strange flicker while using windowed DirectX (C++/DX9/...
Last reply
by
crankeboy
, 04-18-2008 1:50 PM
4
Controlling sampler stages in Directx9
Last reply
by
jwatte
, 04-18-2008 1:30 PM
3
SlimDX March 08 Released!
Last reply
by
JohnK
, 04-18-2008 2:27 AM
1
Occulsion Query and RednerTraget texture
Posted by
by
akira32
, 04-17-2008 7:41 AM
-
copy texture to texture,both are D3DPOOL_SYSTEMMEM
Last reply
by
Demirug
, 04-16-2008 9:30 PM
1
Copy Texture (RenderTarget) to Texture (RenderTarget)
Last reply
by
akira32
, 04-16-2008 12:06 PM
2
Hello World - Perplexing Functions
Last reply
by
Bad Habit
, 04-15-2008 7:01 PM
1
Drawing Transparent Meshes
Last reply
by
Bad Habit
, 04-15-2008 6:38 PM
3
Microsoft is silently killing the X file format
Last reply
by
Snarky
, 04-15-2008 3:56 AM
11
StateBlock Apply() causing unusual effects on a shader model 2.0...
Last reply
by
John Rapp
, 04-15-2008 3:10 AM
1
Loading?
Last reply
by
jan1024188
, 04-14-2008 11:56 AM
1
Color of drawing
Last reply
by
WantToLearn
, 04-14-2008 6:46 AM
2
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