Direct3D 10

Only questions about the Direct3D 10 API are permitted here.
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Tutorial01 question Thread Status: Resolved
Last reply by Gede's, Today, 3:18 AM
2
Help - I'm overlooking something Thread Status: No Status
Last reply by Fatming, Yesterday, 8:21 AM
3
DepthStencilView Thread Status: No Status
Last reply by Soth, 05-11-2008 4:20 PM
2
Z Buffer or depth buffer. Thread Status: No Status
Last reply by Demirug, 05-11-2008 3:45 AM
2
Get Unknown error when CreateTextureFromFile Thread Status: Resolved
Last reply by David Hunt, 05-08-2008 11:30 AM
2
GrFoece driver's bug ? Thread Status: Not Resolved
Last reply by Björn Graf, 05-06-2008 3:42 PM
4
Problem with vertex buffer Map Thread Status: No Status
Last reply by Soth, 05-05-2008 11:14 AM
3
Newbie with Quads Thread Status: Resolved
Last reply by David Hunt, 05-04-2008 12:52 PM
11
How to load a texture into Dx10 Thread Status: Not Resolved
Last reply by Demirug, 05-02-2008 3:52 PM
3
Problem with D3DX10CreateTextureFromFile Thread Status: Resolved
Last reply by Juji.PL, 05-01-2008 4:26 PM
3
Tutorial 08: Change in Behavior between November 2007 and March 2... Thread Status: No Status
Posted by by Walt, 04-30-2008 1:37 PM
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Modifying Vertex Buffer Issue Thread Status: Not Resolved
Last reply by Nick Korn, 04-27-2008 3:54 PM
6
Using D3D10_SIGNATURE_PARAMETER_DESC to partially populate D3D10_... Thread Status: No Status
Last reply by John Rapp, 04-24-2008 2:46 PM
2
Get Direct3D 10 Thread Status: No Status
Last reply by The ZMan [MVP/Mo..., 04-24-2008 11:09 AM
3
Resetting shader resources/buffers Thread Status: No Status
Last reply by Demirug, 04-19-2008 9:04 PM
1
Using depth buffer when rendering to 3D textures Thread Status: No Status
Last reply by Demirug, 04-17-2008 9:55 PM
1
March 2008 SDK Thread Status: Not Resolved
Last reply by jwatte, 04-15-2008 12:58 PM
9
DX10.1 and SM4.1 Thread Status: No Status
Last reply by Snarky, 04-15-2008 3:45 AM
2
Difference between tbuffer and Buffer Thread Status: No Status
Last reply by Soth, 04-12-2008 7:23 AM
3
Debug in Direct3D10 Thread Status: Not Resolved
Last reply by lexov, 04-11-2008 11:37 AM
6
dynamic 2D texturing Thread Status: No Status
Last reply by lexov, 04-11-2008 3:57 AM
2
Gamma correction/sRGB + CHOOSECOLOR Thread Status: Resolved
Last reply by jogshy, 03-31-2008 5:18 PM
3
how to darw 2d image without ID3DX10Sprite Thread Status: No Status
Last reply by Fatming, 03-31-2008 12:05 AM
1
D3DX10CreateEffectFromFile problem...can't find the effect file. Thread Status: Not Resolved
Last reply by Rory, 03-30-2008 1:47 AM
1
D3DX10SaveTextureToFile sRGB Thread Status: Resolved
Last reply by jogshy, 03-29-2008 9:11 PM
2
noise primitive does not work correctly in fx_4_0 Thread Status: No Status
Last reply by David Hunt, 03-29-2008 10:59 AM
4
fxc /T fx_4_0 limitation Thread Status: No Status
Last reply by jdavis21, 03-29-2008 9:22 AM
2
D3DX10CreateEffectFromFile in March 2008 SDK takes 12 parameters Thread Status: Resolved
Last reply by yoedhana, 03-26-2008 7:32 PM
2
DX 10 Books Thread Status: Not Resolved
Last reply by lexov, 03-24-2008 8:03 PM
4
Anybody knows how to get display driver name&version in D3D10 or... Thread Status: No Status
Last reply by Andy Campbell, 03-21-2008 8:06 PM
1
CubeTexture.Load Thread Status: Not Resolved
Last reply by John Rapp, 03-16-2008 1:01 PM
3
rendering spheres Thread Status: Not Resolved
Last reply by jwatte, 03-13-2008 3:30 PM
6
DXGI_MWA_NO_ALT_ENTER Thread Status: No Status
Last reply by SKuRGe911X, 03-09-2008 10:00 PM
4
Directx 10 and problems displaying sprites Thread Status: No Status
Last reply by Demirug, 03-09-2008 6:16 PM
1
D3DX10CreateEffectFromMemory bug? Thread Status: Not Resolved
Last reply by jogshy, 03-08-2008 4:18 PM
9
Frame buffers in DX10 Thread Status: Not Resolved
Last reply by TwinSnakes007, 03-05-2008 6:47 PM
7
vertex data sort Thread Status: Not Resolved
Posted by by Fatming, 03-04-2008 9:21 PM
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ID3D10Device::SetPrivateDataInterface method - does this API work... Thread Status: Not Resolved
Last reply by LuxRGB, 03-04-2008 12:52 PM
6
Problem with Drawing Text Thread Status: No Status
Last reply by Patrick Polzin, 03-03-2008 1:48 PM
2
a problem understanding DXUT Thread Status: No Status
Posted by by Anddos, 02-23-2008 7:38 PM
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HLSL fast division? Thread Status: Not Resolved
Last reply by John Rapp, 02-15-2008 7:00 PM
1
HLSL error compiling current NVidia Direct3D sample using latest... Thread Status: No Status
Last reply by John Rapp, 02-15-2008 6:55 PM
1
Texture2D.Sample returns Black, not White, if no texture... Thread Status: Not Resolved
Last reply by Andy Campbell, 02-14-2008 9:32 PM
8
Offloading the CPU Thread Status: Not Resolved
Last reply by uj10, 02-10-2008 3:57 AM
7
Reading variable from effect Thread Status: Not Resolved
Posted by by uj10, 02-10-2008 3:52 AM
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Detail Blending? Thread Status: Not Resolved
Last reply by The Spintz, 01-30-2008 9:26 AM
2
Capture Window Content Thread Status: No Status
Posted by by Joe Xulu, 01-29-2008 4:24 PM
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Cubemap 2D fetch Thread Status: Not Resolved
Last reply by John Rapp, 01-29-2008 11:33 AM
3
No depth Thread Status: Resolved
Last reply by uj10, 01-29-2008 11:03 AM
6
ID3D10Device::GenerateMips async? Thread Status: No Status
Last reply by Demirug, 01-27-2008 11:48 AM
1
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