Hi,
... ... ... I use the mesh below for a DirectX Object Plane for a .x file...
LPD3DXMESH Grid1 ;
LPDIRECT3DTEXTURE9* MeshTextures1 ;
_________I also use a back surface as below...
extern LPDIRECTDRAW7 lpdd = NULL;
extern LPDIRECTDRAWSURFACE7 lpddsprimary = NULL;
extern LPDIRECTDRAWSURFACE7 backsurface = NULL;
_________When I have sent all the pixel data to the backsurface, then How do I copy the pixel data to the MeshTextures1 and then How do I apply the MeshTextures1 to the Plane from the .x file...?