Search XNA.com
Search Live.com
Home
Education
Resources
Forums
Blogs
Games
Sites
Getting Started
Tutorials
Samples
Starter Kits
Articles
Announcements
Press Releases
Features
Essentials
Feedback
Partners
Mini Games
Utilities
Games
Partners
Forums Home
»
XNA Game Studio Technologies (...
»
Networking
»
Re: ClientServerSample
ClientServerSample
Last post 04-02-2008, 11:03 PM by
Gibby
. 2 replies.
Sort Posts:
Oldest to newest
Newest to oldest
Previous
Next
04-02-2008, 1:38 AM
Gibby
Joined on 08-13-2007
Posts 54
ClientServerSample
Reply
Quote
The Windows version of this sample compiles and runs just fine. The Xbox version compiles but when it tries to run, I have a runtime error when trying to load the spritefont. The spritefont is in Contents...strange how this will work on one platform but not the other. Any help on this would be appreciated! Thanks.
Report abuse
04-02-2008, 3:55 PM
Shawn Hargreaves
Joined on 03-05-2007
Posts 3,242
Re: ClientServerSample
Reply
Quote
What exactly is the error?
Is this using the identical Xbox .sln file that you downloaded from this site, or have you changed the code in any way first?
--
XNA Framework Developer
blog
-
homepage
Report abuse
04-02-2008, 11:03 PM
Gibby
Joined on 08-13-2007
Posts 54
Re: ClientServerSample
Reply
Quote
I'm not at home right not to find out the exact error, but I believe it was having a hard time finding the file. Strange thing is, it was included in Contents. I haven't modified the project in any way besides downloading and compiling. I did the same thing with the Windows version and it ran fine. Xbox compiles without errors but during runtime, I have the file not found problem.
Report abuse
©2007 Microsoft Corporation. All rights reserved.
Privacy Statement
Terms of Use
Code of Conduct
Feedback