I'm trying to tile a jpeg texture on a plane/grid and although it appears to display fine, i.e. tiled, in the 3D modeller, when I run it in XNA it only shows one texture stretched over the entire plane.
I was using Mod Tool and after spending hours trying to get it working I switched over to 3D Studio Max but I'm getting the exact same result. In Mod Tool, I'm setting the Tile Repeat parameters to 10 each in the Advanced Texturing tab. In 3DS I'm setting the max UV values to 10 instead of 1 but can't get either one working.
Any ideas on what I'm doing wrong?