Is your game following usability principles?

Last post 04-13-2008, 6:52 AM by Abel García Plaza. 2 replies.
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  •  04-11-2008, 8:52 PM

    Is your game following usability principles?

    Hi you all guys! I just read an "old" article which talks about game usability from the point of view of a gamer. After reading it, I have a question for you: Is your game following usability principles? What? Why?

    In my case, I'm not developing a game so I don't have to follow any game usability principle ;-)
  •  04-12-2008, 8:27 PM

    Re: Is your game following usability principles?

    *bookmarks*

    I already knew most of this stuff, but having a check list is nice.

    =D
  •  04-13-2008, 6:52 AM

    Re: Is your game following usability principles?

    JohnWestMinor:
    *bookmarks*

    I already knew most of this stuff, but having a check list is nice.

    =D


    As I said, I'm not developing a game, so I'm not worried about usability in my development. I made the question as a future user of your game, not as developer ;-). I didn't read any game usability book, so I can't post any book reference. The only thing I read is the article I linked in my post. But, of course, other Community people can post their references. I also think that having a check list is very useful. We can start from my link:

    * Videogame Usability 101
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