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March 2008 SDK

Last post 04-15-2008 12:58 PM by jwatte. 9 replies.
  • 03-14-2008 3:48 PM

    March 2008 SDK

    Anybody grab it yet?  Didnt know they where extending the shader model as well to (4.1)

    I'm really excited about the Subdivision surfaces demo.  Cant wait to get home and d/l it.

    -TS-


  • 03-14-2008 6:17 PM In reply to

    Re: March 2008 SDK

    You need an ATI HD 3xxx series card to use shader model 4.1. Or some later NVIDIA offering.

    I think DX 10.1 is not that exciting, because the installed base is so small. However, they're talking about DX11, when they will do some bigger changes, although the hardware for that is still being designed. That'll be an interesting upgrade.

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 03-14-2008 6:42 PM In reply to

    Re: March 2008 SDK

    Hi Jon.

    Where did the windowhandle parameter go in the Present method?  You used to be able to draw onto several controls just by passing their resprective handle in the call to Present.  But, in D3D10, I didnt see one in the SwapChain interface.

    Can it still be done?  Does each control needs its own instance of a SwapChain?

    -TS-
  • 03-19-2008 5:05 PM In reply to

    Re: March 2008 SDK

    Bump. 

    Nobody have any idea how to do this in DX10?
  • 03-19-2008 8:43 PM In reply to

    Re: March 2008 SDK

    jwatte:
    You need an ATI HD 3xxx series card to use shader model 4.1. Or some later NVIDIA offering.

    Or a cheap S3 Chrome 400

    jwatte:
    I think DX 10.1 is not that exciting, because the installed base is so small.

    I disagree. Cubemap arrays, unlimited read MSAA depth, increased inputs/outputs, required MSAA, independent MRT blending and custom AA resolves are very cool!

  • 03-19-2008 9:14 PM In reply to

    Re: March 2008 SDK

    But, to jwatte's point, so few people can make take advantage of it that it's not very useful at the moment.

     

  • 03-19-2008 11:31 PM In reply to

    Re: March 2008 SDK

    The DX10 -> DX10.1 step isn't that big compared to DX9 -> DX10. And most games aren't DX10 only yet. Honestly, I'm a lot more excited about DX11, from what I've heard about it. A lot more things get virtualized, and indexable, and homogenized in that model.

    Btw: are the S3 drivers useful these days? They've had a proud tradition of, uh, "compatibility issues" with 3D applications/games.
    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 03-20-2008 4:40 PM In reply to

    Re: March 2008 SDK

    Is there any official information out there about DX11?
  • 04-15-2008 4:00 AM In reply to

    Re: March 2008 SDK

    ShawMishrak:
    Is there any official information out there about DX11?

    I'm sure the only people with info on it work at MS, ATI, or Nvidia.

  • 04-15-2008 12:58 PM In reply to

    Re: March 2008 SDK

    Some information is available under NDA, even if you don't work there. However, information such as "when, for real" is not available -- in fact, may not actually exist yet :-)

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
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