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Which way to model?

Last post 04-16-2008 11:23 AM by jwatte. 2 replies.
  • 04-12-2008 7:10 AM

    Which way to model?

    Which of these model render fastest?
    Im planing of doing a wall with a lot of large bricks. I wounder if the model with 2 combined meshes with only 6 polygons, or the one with only one mesh but with 13 polygons render fastest? (This is for a game ofcuz)

    Image

     

    /Sins

    Dyrwoolf

  • 04-16-2008 10:05 AM In reply to

    Re: Which way to model?

    I'm getting a 403: Forbidden when I try to look at the image.
  • 04-16-2008 11:23 AM In reply to

    Re: Which way to model?

    There is a significant cost per model draw call. Thus, you're more likely to be faster when drawing the same number of polygons in fewer calls.
    However, in a case like this, the actual number of polygons doesn't matter; there are too few of them. Measure, instead, 100 draw calls of 100 polygons each, or 1 draw call of 10,000 polygons -- the latter will be measurably faster.

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
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