I was thinking about if you could make your own custom installer for your XNA game?And if you could, how then?
Thanks.
One thing I'm mildly confused about. Is shipping NetFx20SP1_x86.exe (or vcredist_x86.exe for Vista) with my game and calling it from my .msi okay according to the redist rules for .NEt? Or do I need to create a bootstrapper to call dotnetfx.exe? Looking through the various msdn docs, I couldn't convince myself one way or the other.
Thanks
Who knows the mysterious rules of EULAs... in general whatever you find at the download link called redist is what you are allowed to ship
so http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5
But to be sure you should probably ask in the MSDN .Net forums