Hi, I have created a plane in 3ds max 2009 with a concrete material which is my custom jpg. I have set the map as the diffuse material set to 100%.
I exported the model as "floor.FBX". I added the model into my project Models folder, and have added the concrete texture into the texture file. I have looked into the fbx ascii code and have changed the material relative file name to "..\textures\concrete.jpg" (but have tried it in many other ways).
I cant seem to get the material to show up on the model? I have taken a look at the p1_wedge.fbx and cant see much difference in the directory part.
Is it my modelling techniques? I heard something abount UVW textureing, but I have noooooo idea how to even do this.