sample animation is a bit tricky !!!

Last post 04-29-2008, 2:28 PM by Sueds. 2 replies.
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  •  04-29-2008, 12:22 PM

    sample animation is a bit tricky !!!

    I found out that the sample animation with the tank is not suited for rigged characters. I think that mesh is made of part and the example is just using root bones to move them so my question is how to transform a bones with matrix or quaternion.

    cheers
  •  04-29-2008, 1:13 PM

    Re: sample animation is a bit tricky !!!

    There's another sample for skinned characters, further down in the list of samples.

    Note that there's a limit to the number of bones you can use. I seem to recall it is about 56 bones in the sample, although by squashing the bones from 4x4 to 3x4 matrices, you can get it up above 70 pretty easily.


    --
    Jon Watte, Direct3D MVP
    kW X-port 3ds Max .X exporter
    14 days after getting my RROD box back, it's going back for service again. Grr.
  •  04-29-2008, 2:28 PM

    Re: sample animation is a bit tricky !!!

    I'm not trying to animate the character using animation but rotation matrix so I need to get the bones directly. but I understanding how it's works . I need to animate them using hlsl code.


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