Hi. everyone.
Program is crashes when making it again after the very large
vertex buffer etc. are made on 64bit Windows Vista( ex. 60MB vertex
buffer etc ). It doesn't crash on 32 bit Windows Vista. Why ?
Is this driver's bug ?
(1) CreateBuffer etc... <-- 60MB Vertex buffer
(2) It releases it at once.
ex) g_pVertexBuffer->Release();
g_pVertexLayout->Release();
g_pRenderTargetView->Release();
etc...
(3) It creates it again at once.
CreateBuffer etc... <-- 60MB Vertex buffer
Crash....
64bit Windows Vista.
GeForce8800GTS 512MB.
ForceWare Release 169 WHQL Version: 169.21
32bit Windows Vista.
GeForce9600GT.
ForceWare Release 174 WHQL Version: 174.16
DirectX SDK Version 2008.03