please help, trying to add new model to ship game but the content processor is not letting me

Last post 05-09-2008, 5:41 PM by crack smoka, weed toka, hooka choka. 2 replies.
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  •  05-09-2008, 12:48 AM

    please help, trying to add new model to ship game but the content processor is not letting me

    im trying to add a new ship model to ship game, i have it in .fbx and every thing is cool, but i have to change the content processor property to Model - ShipGame Normal Mapping, but there is no option for that in the content processor, here are my options:

    Model-XNA Framework
    Effect- XNA Framework
    Sprite font texture
    -XNA Framework
    sprite font description-XNA Framework
    texture-XNA Framework
    XACT project-XNA Framework
    no processing required

    but no normal mapping!

    well, i am reading off of the ship game- adding new content  word document located on this site, when i export the model to fbx i have to do alot of crap, direct from the doc:

    Use the following settings with the Autodesk FBX plug-in.

    ·         Under Export, place a check in the Geometry check box – all other check boxes in the section should not be checked.

    ·         Under Misc, place a check in the Export to ASCII format check box.

    ·         Under Misc, set Export to version to “FBX20611.”

    ·         Under Coordinate and Unit Conversion, set Conversion Method to None.

    well, this dude was usin 3ds max 6, im using 2009,  he was usin the fbx exporter verssion 2006.11.1 is not compatible with that version , and im using the fbx exporter v 2009, which is alot different, and i couldnt find almost any of thise options, but i did make it to ASCII.

    Is that maybe whats causing the problem!?


    please help!!



  •  05-09-2008, 4:54 AM

    Re: please help, trying to add new model to ship game but the content processor is not letting me

    You need to make sure your game project also includes the "NormalMappingModelProcessor" that comes with the Ship Game.  Alternatively the project is included with the XNABoxCollider sample which is freely available from Fabio Policarpo's website.  Add the "NormalMappingModelProcessor" as a Reference to your game project.  Then you should be able to select it as your content processor.
  •  05-09-2008, 5:41 PM

    Re: please help, trying to add new model to ship game but the content processor is not letting me

    oh thanks dude
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