Networking

Microsoft.Xna.Framework.Net, TCP/IP, etc.
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XNA Game Ports
Last reply by Alden, Yesterday, 6:08 PM
4
Netowrking prediction sample, TCP or UDP?
Last reply by Brandon Bloom, Yesterday, 3:45 PM
4
An error accurred while accessing the network.
Last reply by Alden, 05-05-2008 9:18 PM
7
Problem between graphicsManager and GamerServices
Last reply by David Hunt, 05-04-2008 12:53 PM
7
Networking over a VPN
Last reply by Yami M, 05-03-2008 2:51 AM
4
View desktop on TV through Xbox 360
Last reply by The ZMan [MVP/Mo..., 05-02-2008 12:09 AM
1
Can't retrieve Gamer Picture through System-Link
Last reply by Twanks, 04-25-2008 11:35 PM
6
PeerToPeer sample problems
Last reply by Tuork, 04-25-2008 9:00 PM
3
Network State Management System Link Fail
Last reply by thoseion, 04-18-2008 10:29 PM
5
LocalNetworkGamer.EnableSendVoice() does not work :-)
Last reply by Shawn Hargreaves, 04-15-2008 12:05 PM
5
PC to PC
Last reply by ZSharp, 04-10-2008 12:30 AM
11
Peer to Peer, Timers and FixedTimeStep
Last reply by Shawn Hargreaves, 04-07-2008 1:40 PM
7
Framework.Net and .GamerServices is missing? And more problems!
Last reply by The ZMan, 04-07-2008 10:59 AM
6
Trying to catch a specific case. Disabling Network during game.
Last reply by JohnWestMinor, 04-05-2008 11:48 PM
4
No Product Key
Last reply by Jamison, 04-05-2008 12:19 PM
2
Future Xbox Live Support
Last reply by TheIronChef, 04-04-2008 2:44 PM
2
ClientServerSample
Last reply by Gibby, 04-02-2008 11:03 PM
2
Networking options on the Xbox 360
Last reply by The ZMan [MVP/Mo..., 04-02-2008 6:55 PM
10
ClientServerSample
Last reply by Invincible247, 02-09-2008 10:16 PM
1
My networking progress
Last reply by Tureczek, 03-31-2008 3:40 AM
1
HELP: Questions regarding setting up a network connection
Last reply by Gibby, 03-31-2008 2:13 AM
3
More players in a game = more outgoing traffic flow?
Last reply by Twanks, 03-30-2008 1:13 PM
13
Multiplayer game
Last reply by PifPafPuf, 03-27-2008 9:49 AM
9
A request to anyone interested...
Last reply by Twanks, 03-26-2008 10:44 AM
4
Server-Client Model
Last reply by Machaira, 03-25-2008 12:38 PM
1
Text chatting
Last reply by willthiswork89, 03-24-2008 7:46 PM
6
Network Packet Headers
Last reply by Korenn, 03-24-2008 8:02 AM
18
Handling Enemy Fire
Last reply by Giblet, 03-22-2008 4:22 PM
3
LIVE Automatic Sign-in
Last reply by Shawn Hargreaves, 03-22-2008 3:32 PM
8
XnaLiveProxy makes start up slow.
Last reply by Giblet, 03-20-2008 9:26 PM
7
Local player sign-in/out ends network session
Last reply by Shawn Hargreaves, 03-18-2008 7:04 PM
2
Problems from Adding Networking after Game is Done?
Last reply by Spodi, 03-14-2008 8:21 PM
2
Compressing byte arays
Last reply by Spodi, 03-10-2008 3:03 AM
6
Client Server Sample PC 360 System Link Failure
Last reply by Elpram, 03-08-2008 8:56 PM
5
Friend/message notifiations
Last reply by Machaira, 03-07-2008 11:00 AM
3
Who sends what where?
Last reply by Anti, 03-06-2008 1:06 PM
2
Systemlink question
Last reply by Zeriku, 03-05-2008 11:37 AM
3
Friends...
Last reply by Daniel Gary, 03-04-2008 4:18 PM
13
Can't find session
Last reply by QAH, 02-28-2008 2:39 PM
12
Future plans for PC XBL support
Last reply by The ZMan [MVP/Mo..., 02-27-2008 8:53 PM
4
XNA 2.0 Networking Slow??
Last reply by QAH, 02-25-2008 4:52 PM
10
Using the Lidgren library?
Last reply by Machaira, 02-25-2008 1:05 PM
1
XnaLiveProxy Problem
Last reply by DewKid, 02-22-2008 2:52 PM
9
How about sending the Controller States?
Last reply by ArcticMatta, 02-20-2008 12:14 PM
6
Networking - Blue Screen of Death
Last reply by David Hunt, 02-18-2008 1:24 PM
7
Running XNA GS applications offline on Xbox?
Last reply by Stephen Styrchak, 02-17-2008 5:52 PM
2
XNA Framework redistributable does not support networked games?
Last reply by WarpigStudios, 02-13-2008 10:00 PM
4
A Live Misconception
Last reply by Anti, 02-13-2008 2:46 PM
8
networking question
Last reply by The ZMan [MVP/Mo..., 02-11-2008 10:28 PM
1
Re: Creator's Club + XBOX?
Last reply by Chromatic, 02-05-2008 11:36 AM
7
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