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Loose Audio Files vs XACT Editor

Last post 12-21-2007 10:40 AM by The ZMan. 26 replies.
  • 04-26-2007 5:33 PM

    Loose Audio Files vs XACT Editor

    The native XACT APIs have added the support for programmatic wave playback. I.e. at runtime, you can load *.wav files into a Wavebank and play them from there, without needing to create a project and compile the binaries.  This is something we're looking at supporting in our next release, but I want to gauge how much interest there is in this feature?  Keep in mind that implementing this feature may very well mean we can't do some other feature.

    So how important is this to you? Is using the XACT editor and precompiling your audio a big issue? Is it just a learning curve for the editor, and then you move on?

    How important is playing loose wav files?

    • Very (51.7%)
    • Somewhat (15.5%)
    • Not very (24.1%)
    • Who cares? (8.6%)
    • Total Votes: 58

    Let us know!

    Mitch Walker
    Program Manager - XNA Game Studio
  • 04-26-2007 5:39 PM In reply to

    Re: Loose Audio Files vs XACT Editor

    This is important to me only because I'm creating a game that allows users to load modded content on the fly. Loading wavs is intuitive for the user.
  • 04-26-2007 7:11 PM In reply to

    Re: Loose Audio Files vs XACT Editor

    For my guitar synthesizer project I had wanted the user to be able to play background music of their choosing and this on-the-fly loading would be necessary to do so.
  • 04-26-2007 7:41 PM In reply to

    Re: Loose Audio Files vs XACT Editor

    Let's not stop at just adding support for .wav files at runtime. It would be very nice to have the ability to stream in audio from code as well.
    Christopher S. 'coldacid' Charabaruk
  • 04-26-2007 8:27 PM In reply to

    Re: Loose Audio Files vs XACT Editor

    Precompiling audio isn't so bad, but a means to capture audio and analyze the pcm samples would be nice.
  • 04-26-2007 9:07 PM In reply to

    Re: Loose Audio Files vs XACT Editor

    Fiend of Void:
    Let's not stop at just adding support for .wav files at runtime. It would be very nice to have the ability to stream in audio from code as well.

    Agreed. Procedurally created sounds are another thing I'm greatly interested in not just for my guitar synthesizer, but for games in general.
  • 04-26-2007 9:23 PM In reply to

    Re: Loose Audio Files vs XACT Editor

    Playing loose WAV files - not very.

    Playing streaming audio - great to have!

    Robert Burke
    (blog)
  • 04-27-2007 12:05 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    This would be a huge timesaver and really open up audio for the third party tools.
    Michael Coles
    Senior Programmer
    Digini Inc.
    http://www.blade3d.com
  • 04-27-2007 12:36 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    I would much rather see some wizards added to the XACT tool.

    Make that a LOT of wizards.

    Programmer/Writer - XNA Game Studio
  • 04-27-2007 1:23 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    This would be a good feature.  Along with that I recommend maybe puting out an XAct update soon that supports running the audition server on windows XP x64. I have posted on connect twice, and the post seemed to get dropped strangely.


    Matthew Randall
    Casual Games Architect
    Exhale Game Studio
  • 04-27-2007 2:59 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    I'd really like to manipulate audio recording from a headset mike and play back.  I'd probably need something like DirectAudio/DirectSound or whatever it's called nowadays, but if this gets me closer to being able to do that with XNA, I'm all for it.

     

  • 04-27-2007 11:08 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    hmm, perhaps the poll should be rewritten as:

    Should we work on:
    -Dynamically generating sounds directly into the sound buffers
    -Exposing the sound buffers (readonly) for analysis
    -Loading .wavs on the fly instead of precompiling them with XACT
    -Something else!

    :-D

    Joel Martinez - XNA MVP  
    Blog: http://codecube.net
    Play Videos on an XNA Texture: Scurvy Media
    XNA Unit Testing: Scurvy Test
  • 04-27-2007 12:35 PM In reply to

    Re: Loose Audio Files vs XACT Editor