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Direct3D

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Direct3D Programming Tip #5: Use The Debug Runtime
Last Post by legalize , 06-29-2009 3:13 AM
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Moving texture with non-moving alpha channel
Last Post by phort99 , 07-04-2009 7:54 PM
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How to render multiple windows using multiple devices?
Last Post by NightCreature , 07-02-2009 7:49 PM
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New blog post, next Maze article
Last Post by PhilTaylor , 07-01-2009 8:09 AM
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AccessViolationException when trying to vary Pixelshader in Techniques...
Last Post by Gooni , 07-01-2009 7:21 AM
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Multiple-texture render problem
Last Post by legalize , 06-29-2009 11:21 PM
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Readback of volume texture into sysmem (DirectX 9)
Last Post by legalize , 06-29-2009 3:17 PM
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How to use SetScissorRect()?
Last Post by legalize , 06-29-2009 3:12 PM
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Quaternions rotation using DirectX
Last Post by legalize , 06-29-2009 3:07 PM
1
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R10G10B10A2_UNORM scan out without sRGB ?
Last Post by legalize , 06-29-2009 3:06 PM
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Native Direct3D and .Net Framework Graphics on the same control problem
Last Post by legalize , 06-29-2009 3:11 AM
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Issues with sample code
Last Post by legalize , 06-29-2009 3:05 AM
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ID3DXSprite, rotations, and clipping planes problem
Last Post by legalize , 06-29-2009 2:59 AM
1
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How do I get the mesh name list in static XFile
Last Post by legalize , 06-29-2009 2:37 AM
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Alternative to CreateOffscreenPlainSurface to read out from a RenderTarget...
Last Post by Ralf Kornmann , 06-27-2009 6:31 AM
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Smearing edges with shader
Last Post by peronas , 06-26-2009 6:59 PM
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Animating a .fbx file
Last Post by Antoine , 06-26-2009 12:04 PM
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DirectX 8 Issue
Last Post by Night Hawk Games , 06-21-2009 9:42 PM
4
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[SOLVED]Odd HLSL Normal mapping issue
Last Post by Zazu Yen , 06-19-2009 8:28 PM
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"First call to DdQueryDirectDrawObject failed!"
Last Post by scandella , 06-19-2009 7:13 AM
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