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Direct3D 10

Only questions about the Direct3D 10 API are permitted here.
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Why not sdkmesh?
Last Post by jwatte , 09-06-2008 1:52 AM
6
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Direct X 10 Problem Z-Buffer
Last Post by SmallGame , 09-06-2008 12:15 AM
0
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Tutorial 08: Change in Behavior between November 2007 and March 2008
Last Post by Hyrtwol , 09-03-2008 6:34 PM
3
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Direct3d10 Buffers Help
Last Post by immuner , 09-03-2008 8:35 AM
0
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Multistream single-index rendering problems->Fail to create buffer...
Last Post by n3Xus , 08-30-2008 11:13 AM
2
Post
Vertex Buffer is amiss - Input Layout
Last Post by Ralf Kornmann , 08-30-2008 10:39 AM
1
Post
shader debugging
Last Post by Ralf Kornmann , 08-30-2008 10:27 AM
1
Post
Vertex Format - duplication pos?
Last Post by Ralf Kornmann , 08-30-2008 10:21 AM
1
Popular Post
Restoring depthstate after using my pFont object
Last Post by Ralf Kornmann , 08-30-2008 10:12 AM
1
Post
UVs problem - Convert from RH system to LH system?
Last Post by Christopher Pisz , 08-30-2008 6:35 AM
5
Post
CBuffer slot
Last Post by SirKnightTG , 08-29-2008 6:53 PM
1
Post
Adjancency Data
Last Post by John Rapp , 08-28-2008 6:32 AM
1
Popular Post
D3DXMESH and Directx10
Last Post by Christopher Pisz , 08-27-2008 10:10 PM
3
Post
ID3D10InputLayout Release?
Last Post by Ralf Kornmann , 08-27-2008 5:24 PM
1
Popular Post
Multisampling DirectX10 C++
Last Post by Dunge , 08-23-2008 5:56 PM
7
Post
Trouble drawing
Last Post by MrPickle , 08-23-2008 4:27 PM
0
Popular Post
HLSL Return colour not displaying correctly
Last Post by Darryl JF , 08-22-2008 2:02 PM
3
Popular Post
Multiple buffering
Last Post by Brian Klamik , 08-21-2008 11:40 PM
3
Popular Post
ID3D10EffectConstantBuffer::SetConstantBuffer
Last Post by mishak , 08-20-2008 3:56 AM
2
Popular Post
Shader compiler bug? (DX10)
Last Post by AGPX , 08-19-2008 1:14 PM
4