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Game Publishing/Business

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xna dev kits Answered
Last Post by Nick Gravelyn , 19/09/2009 23:00
1
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Is it Obligatory to providing an upgrade for the full version in the... Answered
Last Post by George Clingerman , 19/09/2009 22:40
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Community Games section is becoming the Apple store. Not Answered
Last Post by Mihalych , 19/09/2009 20:52 1, 2
33
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Xbox Live Rating System Increases Sales Not Answered
Last Post by Nick Gravelyn , 17/09/2009 21:12
24
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tax treaty USA-Germany
Last Post by Yildirim , 15/09/2009 9:22
3
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Marketing effectiveness degeneration over time Not Answered
Last Post by Stegersaurus Games , 13/09/2009 14:42
2
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A quick question about GFWL distribution
Last Post by hipolipolopigus , 12/09/2009 21:04
9
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Is it worth the money? Not Answered
Last Post by Big Daddio , 12/09/2009 5:31
23
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(UK) Channel 4 using XNA?
Last Post by Matt , 08/09/2009 15:27
2
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Re-submit a game takes it down from marketplace? Answered
Last Post by Dark Schneider , 07/09/2009 18:37
2
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copyright in puzzle games Answered
Last Post by jwatte , 07/09/2009 3:36
3
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Cadenza Interactive/Sol survivor - how to reach them? Not Answered
Last Post by Demesta , 04/09/2009 14:40
0
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Request for help testing Multiplayer chat. (and an offer of possible... Not Answered
Last Post by jwatte , 02/09/2009 16:25
4
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Was 400 Points for Nasty the Wrong Price Point? Not Answered
Last Post by Polychrome , 02/09/2009 14:47 1, 2
37
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Are you willing to share some price change information?
Last Post by Jim Perry , 01/09/2009 19:30
18
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80-240 Point "No-Mans-Land" and where is the "consultation... Not Answered
Last Post by Big Daddio , 31/08/2009 4:05
11
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Is it obligatory to publish a Trial Version in the Indie Games? &... Answered
Last Post by faultymoose , 29/08/2009 17:08 1, 2
39
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Will XNA sales ever improve? Not Answered
Last Post by Jim Perry , 28/08/2009 12:20 1, 2, 3
51
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Token give away
Last Post by GloryHornetEmmo , 28/08/2009 7:41
1
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Is an "introductory price" okay? Answered
Last Post by Mentil , 27/08/2009 0:15
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