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XNA Framework Content Pipeline

Get the most from your art assets in XNA Game Studio Express
Threads Replies
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Simplest way to load an animated model from 3ds Max
Last Post by Codiak , 02/11/2009 20:14
2
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Distributing a Level Editor with Content Pipeline Assembly Answered
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It would totally rock...
Last Post by jwatte , 31/10/2009 22:54
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Content problem with RPG Starter Kit
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Cannot find importer "Ximporter".
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Problem using bones from model created in Blender Not Answered
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XML Child Objects needs Reference to its Parent?
Last Post by Craig Martin , 30/10/2009 0:13
6
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use assets (texture) inside conten processor? Not Answered
Last Post by HermanssoN , 29/10/2009 20:48
9
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How to load a custom model Not Answered
Last Post by heka , 29/10/2009 17:31
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Exporting animations only Not Answered
Last Post by HermanssoN , 29/10/2009 11:39
7
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LevelData to Level Answered
Last Post by jwatte , 28/10/2009 17:21
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Excluding xml files from the content pipeline Not Answered
Last Post by Brandon Perryman , 26/10/2009 22:42
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Reading model after processor gets "File Not Found" error Answered
Last Post by Lunin , 26/10/2009 21:56
4
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Using assets without the content pipeline
Last Post by DiscoCrow Studios , 26/10/2009 18:58
3
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ContentLoadException when load custom type Not Answered
Last Post by Shawn Hargreaves , 26/10/2009 16:19
1
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Exporting to FBX - DirectX Shader use absolute path Not Answered
Last Post by noon , 26/10/2009 14:32
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How to get the VertexDeclaration from a ModelContent? Answered
Last Post by jwatte , 25/10/2009 19:07
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Content processor, Texture type id?
Last Post by HermanssoN , 25/10/2009 10:10
2
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XML Content Build Action Not Answered
Last Post by Xar , 23/10/2009 21:26
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Can the IntermediateSerializer read/write attributes?
Last Post by Shawn Hargreaves , 23/10/2009 17:41
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