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Direct 3D 11

Forum group for discussing DX 11.
Threads Replies
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IDXGIKeyedMutex is broken Not Answered
Last Post by tictac , 11/2/2009 4:25 PM
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I can't find the d3dx11 effect framework Answered
Last Post by pisiiki , 10/31/2009 12:23 AM
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DX11 problem on Vista Not Answered
Last Post by daVinci , 10/30/2009 10:38 AM
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effect files alpha blend states Not Answered
Last Post by albs477 , 10/28/2009 12:35 AM
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How to clear a structured buffer?
Last Post by BarnacleJunior , 10/26/2009 8:22 PM
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Append/Consume Types Answered
Last Post by John Rapp , 10/26/2009 5:35 PM
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Help with Direct3D 11.
Last Post by Razvan Aguridan , 10/25/2009 4:25 PM
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compensated summation and precise qualifier
Last Post by John Rapp , 10/22/2009 6:51 PM
1
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D3D_DRIVER_TYPE_UNKNOWN question
Last Post by BarnacleJunior , 10/21/2009 10:11 PM
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Compute Shader samples
Last Post by BarnacleJunior , 10/21/2009 9:17 PM
2
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Windows DirectX API Code Pack...Compute Shaders?
Last Post by Bjoern Graf , 10/19/2009 9:05 PM
3
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Help! DirectCompute on Server 2008 X64 Not Answered
Last Post by OpenCL , 10/19/2009 5:55 AM
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D3D11 + DXGI 1.1 + Win7 x64 -> Debug Output flooded with _com_error... Not Answered
Last Post by pablo24 , 10/18/2009 8:10 PM
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Does 10level9 slow? Not Answered
Last Post by daVinci , 10/16/2009 4:27 PM
3
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What is meaning of ID3D11Device being free-threaded?
Last Post by walbourn , 10/12/2009 3:46 AM
2
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Where is math function ? Answered
Last Post by Shinonome , 10/9/2009 11:15 AM
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fxc not emitting texture load instruction
Last Post by John Rapp , 10/6/2009 5:55 AM
1
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fxc is crasharoni on cs_5_0 matrix mul with double precision
Last Post by John Rapp , 10/1/2009 11:04 PM
1
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does dx10 too modern?or dx9 becomes old. Not Answered
Last Post by DirectX Sebastian , 9/30/2009 5:31 PM
3
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Hull shader issue Answered
Last Post by John Rapp , 9/28/2009 11:47 PM
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