When I try to debug my project onto the 360 I get an error saying that I do not have enough disk space on the 360, even though I have about 8 gigs free, and the project is only a little more than 1 gig. Any ideas as to what the problem may be? Here is the error,
"Error 1 Building content threw IOException: There is not enough space on the disk.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteFinalOutput()
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.Dispose(Boolean disposing)
at System.IO.BinaryWriter.System.IDisposable.Dispose()
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentCompiler.Compile(Stream output, Object value, TargetPlatform targetPlatform, String rootDirectory, String referenceRelocationPath)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.SerializeOutputAsset(BuildItem item, Object assetData, String outputFilename)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.SerializeAsset(BuildItem item, Object assetData)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings) E:\JoshBelay IAAA entry-Starscape\Starscape\Content\Textures\space2_diff.png Xbox 360 Copy (2) of Starscape"
Thanks