Hey everyone,
I'm trying to load a model in a custom processor I built. I've tried to use the same pattern i've seen everywhere for loading textures. This is the basic line of code I'm using:
Model = new ExternalReference<ModelContent>(input.Name + ".fbx");
When I run my game everything seems fine but when I check to make sure the model is there all I have is nulls. Can someone point me in the right direction, because I can't find a single example of loading a model like this anywhere.
Thanks,
Origin