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FBX Combiner Tool

Last post 08-03-2008 3:18 AM by totti10. 2 replies.
  • 03-25-2008 3:26 AM

    FBX Combiner Tool

    Hi everyone! I'm a student studying entertainment technology, and we've recently started developing in XNA. However, we ran into a problem (that I'm sure many of us have faced), that is, supporting multiple "Takes" or animation clips in FBX files. I know that Blender has an excellent exporter that can export multiple animations correctly, however, since our artists use 3DS Max and the autodesk exporter, we don't have the capability to export animations correctly.

    Therefore, since having to copy and paste animation data can be a pain-staking process, to make life easier for our artists, I came up with a program that extracts animation information from multiple fbx files and combines them into a single fbx file.

    Just thought I'd share the program with everyone. :P
    Here's the link: FBX Combiner

    Regards
    A. Retardo

    p.s. Usage information can be found inside the readme file.
  • 08-03-2008 2:31 AM In reply to

    Re: FBX Combiner Tool

    Source code?
    Inside every complex program is a simple program trying to get out.

    Richard Keene - CTO - Sandswept Studios
    http://www.sandsweptstudios.net
  • 08-03-2008 3:18 AM In reply to

    Re: FBX Combiner Tool

    Hi A. Retardo,

    This look like a useful tool. Thank you. How do we contact you ? should we have any problem with it.
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