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Server-Client Model

Last post 03-25-2008 12:38 PM by Jim Perry. 1 replies.
  • 03-25-2008 12:00 PM

    Server-Client Model

    In a server client game, when a client sends information about its self to the server, the server then has to relay the information to all the other players. my question is.... when it comes down to a smooth playing game how will this be physically possible, the lag from being relayed would be pretty bad i would imagine?
  • 03-25-2008 12:38 PM In reply to

    Re: Server-Client Model

    Hasn't seemed to be a problem for the many years that games have used the client-server model. There's a lot of ways to deal with the issues of doing an internet game. Have you looked at the samples that are available?
    Jim Perry

    Here's what I'm up to.

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