XNA Creators Club Online
Page 1 of 1 (2 items)
Sort Posts: Previous Next

Server-Client Model

Last post 03-25-2008 12:38 PM by Jim Perry. 1 replies.
  • 03-25-2008 12:00 PM

    Server-Client Model

    In a server client game, when a client sends information about its self to the server, the server then has to relay the information to all the other players. my question is.... when it comes down to a smooth playing game how will this be physically possible, the lag from being relayed would be pretty bad i would imagine?
  • 03-25-2008 12:38 PM In reply to

    Re: Server-Client Model

    Hasn't seemed to be a problem for the many years that games have used the client-server model. There's a lot of ways to deal with the issues of doing an internet game. Have you looked at the samples that are available?
    Jim Perry

    Here's what I'm up to.

    If people spent a minute searching the forums before posting I'd be out of a job.

Page 1 of 1 (2 items) Previous Next