I have a Skinned Model, I have got it animating just the way I want it but thought it might be a good idea to model the BoundingShere's I want for collision inside XSI. This way I will be dealing with something I can visualise. I can see how I can pull out the details of various meshes but when I can't see how, within XSI I can animate various meshes.
I have added the spheres in XSI and can animate them within the program, I can also see the variuos meshes within XNA, however when rendered on screen in XNA the models look like they are just the default size and position (Radius: 4, Center: 0,0,0). Whenever I look in XNA at the values of the BoundingSpheres the Radii seem to be fine, but don't look fine, and the centers sit at {X:-1.527227E-07 Y:-3.876191E-08 Z:4.214683E-08} and don't move.
I have tried adding the meshes to the character key set, which I never thought would work and didn't. Is there an easy way to have multiple meshes animated within one XSI file?