getting this error with a large shader
error X8000: D3D10 Internal Compiler Error: Invalid Bytecode: Index Dimension 2
out of range (6663 specified, max allowed is 4096) for operand #1 of opcode #3 (
counts are 1-based). Aborting.
error X8000: D3D10 Internal Compiler Error: Invalid Bytecode: Can't continue val
idation - aborting.
is there anything I can do to get past this limitation?