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Real Time FP RPG, instead of turn based

Last post 05-05-2008 7:09 PM by David Hunt. 7 replies.
  • 03-28-2008 8:13 AM

    Real Time FP RPG, instead of turn based

    Well I started off with a turnbased first person RPG idea, but quickly realized that those days are passed, and simple grids just aren't as fun for me anymore so I'm working on a real time RPG instead.  It will have randomly generated dungeons.  Slow going, but learning lots.  I can link arbitrary dungeon models together, the big thing I need to do is figure out transition & collision checking between cells.  I also need to come up with the dungeon generating algorithm.  I'm thinking of using a sort of left/right weight for cells, so if a cell is turning 45 degrees or 90 degrees right, it's going to add a to the left/right values - and then when it adds another cell it's going to make sure that cell doesn't exceed some threshold.  I haven't figured out how to handle loops...i was thinking of creating larger manual sets of cells which the game would string together.  Other big areas or lighting, and hopefully normal mapping (to make use of all the ZBrush3 goodness).



    Here is the (windows) ccgame so far.  Use W/S to move and the mouse (left right only) to turn.
  • 03-28-2008 10:39 PM In reply to

    Re: Real Time FP RPG, instead of turn based

    I like it, I'll be sure to download and test this, im used to Beta Testing programs and  games for people
  • 05-04-2008 5:22 PM In reply to

    Re: Real Time FP RPG, instead of turn based

    I really like FP RPGs...and think there should be more of them

     

    Have you ever played Desus Ex or Oblivion? great games.

    At any ate I like that player model you made, good luck with your project

  • 05-05-2008 10:11 AM In reply to

    Re: Real Time FP RPG, instead of turn based

    wqp:
    Well I started off with a turnbased first person RPG idea, but quickly realized that those days are passed,  ...

    Really? Says who?

    Jim Perry - Microsoft XNA MVP
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  • 05-05-2008 11:35 AM In reply to

    Re: Real Time FP RPG, instead of turn based

    Machaira:

    wqp:
    Well I started off with a turnbased first person RPG idea, but quickly realized that those days are passed,  ...

    Really? Says who?

    Agreed. Turn-based RPGs are still insanely fun for many. I can't wait for the DS release of FF2/4. Some of the highest rated RPGs of all time are turn based.

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  • 05-05-2008 12:59 PM In reply to

    Re: Real Time FP RPG, instead of turn based

    Add another vote for turnbased RPGs.

     

  • 05-05-2008 5:40 PM In reply to

    Re: Real Time FP RPG, instead of turn based

    I think this "poll" belongs in another thread. The OP's issue still isn't resolved. I suppose the map isn't "tiled?" If you could identify the doors leading into a space you were building into, you could limit the randomly drawn tiles to a list of just the ones that fit the space.
  • 05-05-2008 7:09 PM In reply to

    Re: Real Time FP RPG, instead of turn based

    MrLeebo:
    I think this "poll" belongs in another thread. The OP's issue still isn't resolved. I suppose the map isn't "tiled?" If you could identify the doors leading into a space you were building into, you could limit the randomly drawn tiles to a list of just the ones that fit the space.

    His post is a month old and he really wasn't asking a question. More making an announcement than anything else.

     

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