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Updated 2.0 code for XNA Unleashed is now available for download!
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I am pleased to announce that the code for the Microsoft XNA Unleashed book has been updated and is now available for download. The files can be located at http://xnaessentials.com/downloads.aspx
If there are any specific questions on the book, please direct the questions to the forums at Amazon -- no need to clutter up these forums with book specific questions.
Thanks and Happy Coding!
-Chad
Chad Carter Microsoft XNA Game Studio 3.0 Unleashed - Book contains information on 2D, 3D, HLSL, Content Pipeline, XACT, Particle Systems, AI, Physics, Game States, Performance, Zune and 4 full games (2 of which are multiplayer)! TwitterXNA Essentials
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Hi Chad,
I wanted to ask you a question, but amazon.com disallows new registrants that never bought a book to post in their forums. Hopefully, you will see my question here.
Anyhow, I would like to buy your book, but I do not need it immediately (2-3 months maybe longer). I'm wondering if I should just wait for the new book as I'm sure I can keep myself busy. The question then is will current owners of your book be able to get the new material that will be released in your next updated book for free or with a small fee?
Also, thanks for updating the files to XNA 2.0!
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Thanks for your interest in the book. I guess it depends on your need. If you don't need it for 2-3 months then it may be worth waiting for the 3.0 release. That book will be released right around the same time as Game Studio 3.0 (Holiday 2008). The book may end up being ready by December but could be as late as Feb 2009 (I would hope not).
I don't think there would be anything for people that bought the original book because the publisher looks at this like a new version of software ... much like VS2005 vs VS2008 -- a book may be similar on both, but enough changes to warrant another book (not just another edition).
With that being said, it is my intention (so hopefully I will actually do it) to create some tutorials over the next few months that will have some of the new content that would be in the book. Hopefully that would prove beneficial for people that buy the 1.0 refresh book closer to the release of the 3.0 book.
Hope this helps!
Chad
Chad Carter Microsoft XNA Game Studio 3.0 Unleashed - Book contains information on 2D, 3D, HLSL, Content Pipeline, XACT, Particle Systems, AI, Physics, Game States, Performance, Zune and 4 full games (2 of which are multiplayer)! TwitterXNA Essentials
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Thanks Chad. It is nice to have an author actually update code in the book and even respond to questions online.
I think I will just end up buying the book when needed an re-buy it if necessary with updated version. However, with software usually you can upgrade from one version to the other. Good thing books usually are less than $50 each.
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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I have been wanting to update the code for a while, but until a final decision was made about updating the book itself to 2.0, I couldn't proceed. With 3.0 being released later this year, it allowed me to update the code. I hope it is beneficial for people. I am glad the code is finally available for download!
Chad Carter Microsoft XNA Game Studio 3.0 Unleashed - Book contains information on 2D, 3D, HLSL, Content Pipeline, XACT, Particle Systems, AI, Physics, Game States, Performance, Zune and 4 full games (2 of which are multiplayer)! TwitterXNA Essentials
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Thanks for writing the book chad! I'm only on chapter 6 but out of all the books ive read on 3d coding so far, it's the easiest to understand.
Why is 3.0 coming out so soon after 2.0? I barely have time to learn 2.0 before they upgrade. Oh well.
I love CornFlower blue!
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Thanks for the compliment! I'm glad you are enjoying the book.
The publisher is asking the same question ... but I'm thrilled that 3.0 is right around the corner. For those of us fortunate to be using the XNA Framework today (or even back in the 1.0 days) will have less to learn when the 3.0 bits are released. Fortunately, most things are adding functionality ... not changing how we do things. So it is always good to be able to get a firm grasp on the "basics" and then as new updates come out, learn those. It is a little harder for people who come into a full matured technology because there is so much information and can be difficult to know where to start. It just proves there is no better time to start learning then the present! :)
I wish you the best in your XNA journey!
Chad
Chad Carter Microsoft XNA Game Studio 3.0 Unleashed - Book contains information on 2D, 3D, HLSL, Content Pipeline, XACT, Particle Systems, AI, Physics, Game States, Performance, Zune and 4 full games (2 of which are multiplayer)! TwitterXNA Essentials
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Just a quickie to say "Fantastic book!" I have it sat here right next to me, going through it a little at a time whilst im at work. I can easily say that it is by far the best XNA book I have read as yet!
It'd be nice to have a download on your site for ALL the latest versions of code (in one heavily packed .rar for example), as it would stop people having to go back and forth as they read through.. simply download one file and extract as and when needed :)
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Global_Inferno:Just a quickie to say "Fantastic book!" I have it sat here right next to me, going through it a little at a time whilst im at work. I can easily say that it is by far the best XNA book I have read as yet!
I am truly happy to hear that. I hope it helps!
Global_Inferno: It'd be nice to have a download on your site for ALL the latest versions of code (in one heavily packed .rar for example), as it would stop people having to go back and forth as they read through.. simply download one file and extract as and when needed :)
I know it is a pain to click on the individual chapters, but hopefully it isn't too brutal. I'm actually tracking downloads of the different chapter's code. I may see what I can do to create a single download file though.
Chad Carter Microsoft XNA Game Studio 3.0 Unleashed - Book contains information on 2D, 3D, HLSL, Content Pipeline, XACT, Particle Systems, AI, Physics, Game States, Performance, Zune and 4 full games (2 of which are multiplayer)! TwitterXNA Essentials
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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kewlniss: I'm actually tracking downloads of the different chapter's code. I may see what I can do to create a single download file though.
Ahh... Now I understand! I can imagine how that sort of information would be incredibly usefull to see which chapters are being read/tested and which aren't.. ;) You win! lol.
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Hello and thanks for the update.
However I have copied the content and libraries but when I debug it says that the textures were compiled with the wrong version of the XNA Framework.
Any help would be greatly appreciated.
Thanks,
jR
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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This thread is a year old and refers to the code being updated from 1.0 to 2.0. XNA is now at 3.0.
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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well that would explain it then.
Thanks.
That was a 50.00 mistake.
Hopefully the new code will be available soon as well.
[f it isn't already]
peace
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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It is generally a painless process to upgrade a project from XNA 2.0 to XNA 3.0. There are instructions in the documetation and in the FAQ on how to do that.
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Re: Updated 2.0 code for XNA Unleashed is now available for download!
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Yeah normally it's a snap and pretty painless.
However I have copied the content and libraries but when I debug it
says that the textures were compiled with the wrong version of the XNA
Framework. So that is the problem...
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