I'm trying to save my sRGB back buffer(without MSAA) to a file.
I tried to call D3DX10SaveTextureToFile to output my sRGB back buffer(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB) as a BMP, TIFF, PNG file... but it always returns an E_FAIL.
If I do it with a common DXGI_FORMAT_R8G8B8A8_UNORM backbuffer all works ok.
Any idea why, pls?