XNA Creators Club Online
Page 1 of 1 (8 items)
Sort Posts: Previous Next

What do you think of my game idea?

Last post 04-11-2008 2:27 PM by jwatte. 7 replies.
  • 04-10-2008 11:05 AM

    What do you think of my game idea?

    I've been keeping my over all goal to myself since it is one of those "you are here.. and there is really really far away" type situations.

    Anywho, my idea is a conglomerate of a bunch of my hobbies. Its a racing game (how original). It is specifically geared towards drifting. If you dont know what it is, google it or wikiepedia it. It is meant to be a single or multilayer type game. Single player is more you practicing on your own and online is "head to head" (2 players at a time) type racing. If you win an online race, you get money to be used towards your car. Nothing special. You can also do a free for all where its just a bunch of people at once with no real scoring/money. Just playing around basically.

    The kicker, for me, is that you can edit your car via the main website. You can edit looks but the main goal is realistic parts. Each modifies how your car reacts in the game world but are modeled after real parts. This way, you can edit your car theoretically anywhere in the world and be able to load up your settings into the game from anyone's computer.

    The website is the easy part. Being a business programmer, I can whip up the database and interface (N tier w00t) within a week or two. The gaming aspect is the pain for me. I know people say to start off small and grow bigger. I've done the basic 3d stuff like loading models and moving them around. My goal is to get single player basics down first. Static level, single car, just get the physics right and add features as I go along. That way I'm incrementally learning and updating the game.

    I'm using JigLibX as a base since I was going to code my own rigid body but it's already there. Learning how to use it is proving hard. But the cool part is, I might be able to code in ragdoll physics so you can run into spectators. I don't know why that excites me but thats something i've always wanted to do in racing games lol.
    I love CornFlower blue!
  • 04-10-2008 12:29 PM In reply to

    Re: What do you think of my game idea?

    sound nice but the internet part seem a bit complicated. You need to have a gameplay before planning thing. I mean extra thing are not the core of a racing game. I would love crashing people in the public ! nice idea!

    if you don't how to model it will be hard since what e like in car game is nice car ( which we cannot afford).

    I hope you succeed in your project.
  • 04-10-2008 12:54 PM In reply to

    Re: What do you think of my game idea?

    I'm a semi professional drifter and have driven in tons of cars. I also run events and instruct at them. So I know quite a bit about the physics and the cars themselves. ;)
    I love CornFlower blue!
  • 04-10-2008 1:39 PM In reply to

    Re: What do you think of my game idea?

    I think a game JUST about ramming into the spectators would be fun. Perhaps an optional little game mode?
  • 04-10-2008 2:07 PM In reply to

    Re: What do you think of my game idea?

    That game's been done, it's called Carmageddon. :)
    Jim Perry

    Here's what I'm up to.

    If people spent a minute searching the forums before posting I'd be out of a job.

  • 04-10-2008 2:31 PM In reply to

    Re: What do you think of my game idea?

    GT4 always pissed me off because you can ram into the tape SO hard and those fans are still sitting there like dumb asses cheering you on. I just want them to fly over, they dont have to bleed or scream. Although that would be fun.
    I love CornFlower blue!
  • 04-11-2008 1:17 PM In reply to

    Re: What do you think of my game idea?

    Machaira:
    That game's been done, it's called Carmageddon. :)

    What can I say? Anything that would cause Jacko to make another call to arms (and make a fool of himself yet again. ;D ) makes me smile.

     

    If you make that a large part fo the game, Protomor, be sure to put in lots od blood.

  • 04-11-2008 2:27 PM In reply to

    Re: What do you think of my game idea?

    To get good drifting behavior in a tyre simulation, you really need to write your own tyre (and probably suspension) model. The one that's built-into JigLibX just won't do. There are some articles on the web, and in game physics books, about various levels of car simulation, although it's pretty scattered showers. In general, I suggest you get an iron grip on 3D linear algebra (matrices, vectors, orthonormal bases, the inner and outer products, etc), becaue you WILL need it to reach your goal. Plus, it's a skill whose value does not diminish over time :-)

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
Page 1 of 1 (8 items) Previous Next