I'm new to XNA so I'm not so familiar with it, but I need help with writing a custom model processor..
I've tried some example code but they only work with the FBX it came with, and not mine.
My FBX is a level with a bunch of textures, normal maps and specular maps. What I would like my processor to do is store the normal maps and specular maps in the mesh's effect's so that I can access them at runtime just like the diffuse maps.
Is there a simple way of doing this?
Is there any tutorials for this?
Do you know how to achieve this?
If I was unclear, please tell me.
I appreciate any help I can get.
Thank you for reading this.