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Opacity - is fx composer responsible

Last post 04-15-2008 12:17 PM by comboy. 1 replies.
  • 04-14-2008 12:25 PM

    Opacity - is fx composer responsible

    I’ve created our house in 3ds max and used panda to export .x file, then loaded the scene in XNA, I’ve set a mouse camera with that so the I can walk and look.
    Now I want to add some windows and trees, I need the opacity map on meshes, is fx composer used to assign opacity maps? I really can’t work with fx composer 2, all I do is to import the .x file and see the textures. I looked into the documentation but it’s nowhere, also I failed surfing web (I’m trying to download fx composer introductory video which can’t be downloaded using download managers now)

    Further I need to set some lights(currently I’m using EnableDefaultLighting) and collision detection, lights can be done in fx composer. I’ll look for collision later, but I also watched the make a game in 60 minutes from xna.com and I know about making a sphere around the meshes for collide.

    Right Here, Write Now
  • 04-15-2008 12:17 PM In reply to

    Re: Opacity - is fx composer responsible

    downloading introductory video is finished, it shows how to apply an effect and shaders on the materials.
    I guess it’s a part of effect to be the opacity/alpha map which is within .fx file. I use the effects but where’s opacity map? with effect properties I can change the diffuse texture so the mesh will have a different look and some other stuff, but I cannot assign opacity map just as I do in 3dsmax. and with shaders the scene looks with varied options such as blurred and so on

    Right Here, Write Now
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