I’ve created our house in 3ds max and used panda to export .x file, then loaded the scene in XNA, I’ve set a mouse camera with that so the I can walk and look.
Now I want to add some windows and trees, I need the opacity map on meshes, is fx composer used to assign opacity maps? I really can’t work with fx composer 2, all I do is to import the .x file and see the textures. I looked into the documentation but it’s nowhere, also I failed surfing web (I’m trying to download fx composer introductory video which can’t be downloaded using download managers now)
Further I need to set some lights(currently I’m using EnableDefaultLighting) and collision detection, lights can be done in fx composer. I’ll look for collision later, but I also watched the make a game in 60 minutes from xna.com and I know about making a sphere around the meshes for collide.