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2D Sprite Sheet of 255 characters ASCII code?

Last post 04-18-2008 3:32 AM by MasterSlowPoke. 6 replies.
  • 04-14-2008 2:04 PM

    2D Sprite Sheet of 255 characters ASCII code?

    Hi all,

    Where may I find a sprite-sheet of the old-style 255 Characters ASCII code? Intending to do retro-games using XNA
  • 04-14-2008 3:28 PM In reply to

    Re: 2D Sprite Sheet of 255 characters ASCII code?

    You'd do best finding a redistributable font that resembles the font of a retro system. It's a lot easier to do a DrawString() than the assemble sentences through textures.

    edit: these seem redistributable:
    http://www.dsg4.com/04/extra/bitmap/ 
  • 04-15-2008 1:02 AM In reply to

    Re: 2D Sprite Sheet of 255 characters ASCII code?

    Eh, I was thinking of doing a rogue-like, you see.
  • 04-15-2008 1:44 AM In reply to

    Re: 2D Sprite Sheet of 255 characters ASCII code?

    Then using a fixed width font, such as Courier New would work great for that.
    -----------------------------------------------
    Jim Welch
  • 04-15-2008 9:12 AM In reply to

    Re: 2D Sprite Sheet of 255 characters ASCII code?

    Are you suggesting that I use DrawString to render the ASCII? I think I would prefer Texture instead of DrawString...
  • 04-15-2008 9:15 AM In reply to

    Re: 2D Sprite Sheet of 255 characters ASCII code?

    Answer
    Extrakun:
    Are you suggesting that I use DrawString to render the ASCII? I think I would prefer Texture instead of DrawString...


    DrawString is using textures. As for your original request, use this tool to make your own.
    epsicode.net Little Gamers: Teh Game
  • 04-18-2008 3:32 AM In reply to

    Re: 2D Sprite Sheet of 255 characters ASCII code?

    Jim W:
    Then using a fixed width font, such as Courier New would work great for that.


    Although Courier New has come with Windows since forever, that font's not redistributable, even as a spritefont. I doubt Microsoft would really care about some extremely low key roguelike, but he might as well do it legit with a properly licenced font.

    I'd say that outputting strings to the console is the only real way to do an ascii roguelike, anyhow, and wouldn't even bother with textures.
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