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Show off your XNA game screen shots

Last post 5/10/2008 11:03 AM by Cdxrd. 68 replies.
  • 4/29/2008 6:41 PM In reply to

    Re: Show off your XNA game screen shots

    leathrewulfe DATAWORKS
  • 4/29/2008 6:48 PM In reply to

    Re: Show off your XNA game screen shots

    I love this thread and think it's great for people to show off what they're doing, but everyone please format the images properly. Shrink them down to fit and optionally make them link to the full-size ones. Otherwise it makes the page super-long for no reason since the forum will cut off the right half the image. If you need help, read the FAQ: http://forums.xna.com/thread/16780.aspx.
  • 4/30/2008 6:16 AM In reply to

    Re: Show off your XNA game screen shots

    Cheers, Paul Cunningham Pumpkin Games
  • 4/30/2008 4:38 PM In reply to

    Re: Show off your XNA game screen shots

    CaveIn

    No screens just videos.  Check it out.  I would love to distribute it on Live Arcade.  We'll see.

    Game Play http://www.youtube.com/watch?v=ZXt9vyzOhoM

    Survival Mode http://www.youtube.com/watch?v=DuqQCPYtnF8

     




    In Peer Review (v1.1) Now with multiplayer! : CaveIn: Miner Rescue Team

    Johnny Death

     

  • 4/30/2008 8:42 PM In reply to

    Re: Show off your XNA game screen shots

    Looks very polished. Love the shadow mapping used in it.
    XNA QuickStart Engine (3D Game Engine for XNA) | My site
    "I'll be whatever I want to do!", Philip J. Fry
  • 5/1/2008 1:10 PM In reply to

    Re: Show off your XNA game screen shots

    holy crap I love the art style and the gameplay looks fun. You sir rock.

     

    EDIT: errr that was aimed at 'ALONE'

  • 5/1/2008 6:29 PM In reply to

    Re: Show off your XNA game screen shots

    Johnny Death:

    CaveIn

    No screens just videos.  Check it out.  I would love to distribute it on Live Arcade.  We'll see.

    Game Play http://www.youtube.com/watch?v=ZXt9vyzOhoM

    Survival Mode http://www.youtube.com/watch?v=DuqQCPYtnF8

    That looks really like a very nice and complete game. Maybe if there is some kind of revenue model in the future (maybe with the release of GS3), you can easily distribute it. Or well, if you can distribute it with Live Arcade, tell us how that worked out, I guess a lot of people would be very interested ;)

    Very nice work!

  • 5/1/2008 8:23 PM In reply to

    Re: Show off your XNA game screen shots

    John.Doe:

    Maybe if there is some kind of revenue model in the future (maybe with the release of GS3), you can easily distribute it. Or well, if you can distribute it with Live Arcade, tell us how that worked out, I guess a lot of people would be very interested ;)

    You do realize, people are totally free to sell Windows versions of XNA GS games, right?

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 5/2/2008 12:36 PM In reply to

    Re: Show off your XNA game screen shots

    Doesn't mean they'll get much attention. It's hard to get attention to homebrew games.
  • 5/2/2008 12:41 PM In reply to

    Re: Show off your XNA game screen shots

    Machaira:
    You do realize, people are totally free to sell Windows versions of XNA GS games, right?

    I do, but then you have to market and distribute it somehow yourself, also whats the point in writing an arcade game targeted for a console and then hoping somebody with a PC will go for it ;) ... but well there are plenty of threads in this forum discussing that topic and it is kind of OT here anyway...

    So where are the next screenshots?

    I wish the day had 48 hours, I have so many ideas and so little time...

  • 5/2/2008 1:54 PM In reply to

    Re: Show off your XNA game screen shots

    John.Doe:
    whats the point in writing an arcade game targeted for a console and then hoping somebody with a PC will go for it ;) 

    Why target just the console, why not both at the same time (or am I misunderstanding)?

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 5/2/2008 1:56 PM In reply to

    Re: Show off your XNA game screen shots

    JohnWestMinor:
    Doesn't mean they'll get much attention. It's hard to get attention to homebrew games.

    I would say the amount of attention correlates to the amount of effort you put into getting it noticed. Word tends to spread rather quickly about good games whether they're AAA or small indie games.

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 5/4/2008 2:36 PM In reply to

    Re: Show off your XNA game screen shots

    Wow...some really great screen shots on here. I am learning XNA so

     

     

    That is all I have as of yet hah. But I guess I am proud of what I have done so far so worth posting it. The previouses post with the space scenes are just amazing.

  • 5/4/2008 3:25 PM In reply to

    Re: Show off your XNA game screen shots

    Once more, if you are posting images into the forums, please read this FAQ: http://forums.xna.com/thread/16780.aspx. The forum will NOT expand to show your whole image nor will it automatically shrink your image. You must do so manually when posting. Then you may link to the image as well so people can see it full size.
  • 5/4/2008 3:41 PM In reply to

    Re: Show off your XNA game screen shots

    Nick Gravelyn:
    Once more, if you are posting images into the forums, please read this FAQ: http://forums.xna.com/thread/16780.aspx. The forum will NOT expand to show your whole image nor will it automatically shrink your image. You must do so manually when posting. Then you may link to the image as well so people can see it full size.

    I went back to try and re-edit but the image was scalled the button so I could not hit it.

  • 5/8/2008 3:27 AM In reply to

    Re: Show off your XNA game screen shots

    Hello everyone! Seeing a lot of cool games here, just thought I would share what our student team has been working on for quite some time:

    http://chuckiesmals.com/hollowpoint/

    We'll have a downloadable build by the end of the week. Any comments and critical feedback is appreciated!


  • 5/9/2008 7:53 PM In reply to
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    Re: Show off your XNA game screen shots

    We are entering a competition in two days and here are some screenshots from our preview release:









    We need a couple of testers, so if you would like to help out, please e-mail anders.r.josefsson@gmail.com.
    www.playven.com
  • 5/10/2008 2:28 AM In reply to

    Re: Show off your XNA game screen shots

    Screan shot of the simulation game

    Legend of the green warrior

  • 5/10/2008 11:03 AM In reply to

    Re: Show off your XNA game screen shots

    chuckiesmals:
    Hello everyone! Seeing a lot of cool games here, just thought I would share what our student team has been working on for quite some time:

    http://chuckiesmals.com/hollowpoint/

    We'll have a downloadable build by the end of the week. Any comments and critical feedback is appreciated!


     

    Honestly, that looks like fun! Tons of stuff going on, and I think the kids would like it too. Im gonna have to dl a copy and test it out this weekend.. A turtle with a cannon on its shell.. who'da thunk it!

    Doh.. cant download it yet.. =(

    Dev site: SquigglyFrog Studios

    YouTube Project Vids: Project Vids
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