Hello people,
Im having trouble with trajectories. my bullets are flying right but the trajectory rotation and elevation seem to be double that of the lookAt point in relation to straight ahead (0.0f rotation and 0.0f elevation).
I have tried everything i can think of to rectify this and im sure that it is only something small, perhaps even just one line - but i still cannot do it. :(
What i am asking is for somebody to have a look at my project and see if they can help me annihalate this little bug!
The camera is contained within the Player class and all the relevant info in this class is within the Apply Update #region within the Update Methods #region. and declarations may need to be messed with. in Main Game.cs, the code initialising each new bullet as it is fired is in the Update Methods #region, in the sub #region Gameplay.
Here is my project.
Much obliged if anyone can help me out of this pickle!
Thanks, M@t.
XNA is
Shawn's game. We just play it.
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