I have a winforms project based on the 2nd winforms sample (content loading). I don't want to dynamically run the content importer at run time - at least for most things - like my .fx files - I'd rather have it put at compile time into the .xnb file (I think?) like a normal game.
What's the best way to go about doing that given that my project doesn't really know about content like a regular xna game project does? Is there a way to "add that functionality" (e.g. the Content folder) to my project?