I've looked around and I'm still not sure this has been posted. Anyhow, I'm trying to make a texture class in a class libary to use with an xna game. I would like it to operate independently however of XNA. I already have programs using XNA functionality without the whole game class.
My problem occurs when I try to create a contentManager for the class and it asks for a service provider. I'm not sure how all of that works but even so, I'd like it if I could just load the sprite fonts from the output folder. From what I know, this only seems possible with other classes such as effects and textures.