How do i reset bound resources to zero, after binding some amount of them to a shader(say 2 cbuf + 2 tex)?
Should i call
void *SetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers
);
like *SetConstantBuffers(0,2,{0,0});or there is way to reset all resources without a zeros filled buffer?