(This thread could be considered as an extension of the thread : http://forums.xna.com/thread/58121.aspx)
Now... if i wanted to choose a set of optimal texture types for a program for multiplatform (windows, linux, mac...) and multi-engine (directx, opengl, etc.), anybody knows about typical solutions for these cases? Do they choose using textures at half way from every option, or do they normally optimize each case?
Anyway... i have no problem about converting texture types to get each optimal set for each option of the program, but i would like to know if this is worth it. Have in mind that i need the best optimization possible. (I also have in mind that if i want texture sharing among people i should use a common format for that purpose).
Thanks as always :D