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XAUDIO2_FLUSH_BUFFERS not defined

Last post 05-03-2008 11:01 PM by David Hunt. 3 replies.
  • 04-24-2008 1:55 PM

    XAUDIO2_FLUSH_BUFFERS not defined

    In the march 08 SDK there is a XAUDIO2_FLUSH_BUFFERS, but it is not defined anywhere.  Was it removed and the docs not updated to reflect this?  Not a big deal, just curious.

     

    Also.  This forum seems to be dead.  Does anyone know of a more active DirectX forum . . .one where people are discussing XAudio2?  I know it's hard to change from DirectSound, but XAudio2 is looking really sweet, especially being 360 cross-platform.  Thanks Microsoft!!

  • 04-30-2008 8:08 PM In reply to

    Re: XAUDIO2_FLUSH_BUFFERS not defined

    I too had this problem. I couldn't find this symbol anywhere in my computer.
  • 05-03-2008 10:52 PM In reply to

    Re: XAUDIO2_FLUSH_BUFFERS not defined

    The XAUDIO2_FLUSH_BUFFERS flag was removed because we came up with (I hope) a better design - a separate FlushSourceBuffers() API that can be used to explicitly empty the source buffer queue whenever you like, rather than just when stopping a voice.  Looks like we left the old flag in the header by accident, but it will be gone in the June release.

    As for forums, the ones I check semi-regularly are this one and "Forums Home » XNA Game Studio Technologies » Audio/XACT".  I don't know of anything else out there that's more active - if you do, please let me know  :-)

    Dugan Porter [MS]
    Game Audio Team

    Dugan Porter [MS]
    Game Audio Team
  • 05-03-2008 11:01 PM In reply to

    Re: XAUDIO2_FLUSH_BUFFERS not defined

    Dugan:

    Looks like we left the old flag in the header by accident, but it will be gone in the June release.

    It's not in the header. It's in the documentation.

     

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