Thanks for all the great feedback guys...
Regarding the camera controls, how would you suggest changing them? Only moving the camera durring the mouse drags, or allowing the player to click in and out of the camera movement mode? Regarding the keys not working when the angle is near 45 degrees, this seems like a better option than allowing the player to move, because they may not get the result they are predicting (at least that's been my experience with similar controls in other games). I could certainly tighten those ranges up though...
I had hints about where the selected die could move in an older prototype, and can see how helpful they are to learning how the dice move around to change numbers. I'll make sure to put that back in before adding the networking code. Also the look of the dice and the selection display are definitely works in progress. I was going to add perlin noise based marble/wood textures but need to simplify them down to work under ps_2_0 because my other dev box is out of commision. I think feedback about which die captures the other(s) is also going to be really important in helping player learn the rules (especially with the archers in there).
The board size, initial placement, and number of dice per team is something I'm really interested in feedback on. Swordshock, I'm curious about your suggestion to move the dice back to the 1st and 8th ranks. I left them on the 2nd and 7th for two main reasons: 1st) so two dice would be neighboring after both move forward (like pawns in chess), and 2nd) so dice could take a defensive move back, or to roll onto a 2 that would allow them to move farther to either side. I was actually thinking about adding a 9th file so the dice are centered and more semetric looking at the start. There are some nice things about the starting configuration too, but I'm very open to ideas and expect that much more playtesting will help inform these initial design decisions.
Thanks for the feedback everyone, and keep any new ideas comming. I'll update this thread when I get the hints, and network code integrated (along with any changes to the camera controls).