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Looping Short Cue

Last post 05-05-2008 12:56 AM by Phil Hansen. 2 replies.
  • 05-01-2008 5:11 PM

    Looping Short Cue

    Hi everyone,

    This is probably a simple question, but i hace a short cue that serves as the background music in my game, is there  any way to keep it looping?

     

    I tried this from an MS example:

    if (cue.IsPaused)
    {
    cue.Resume();
    }

    else if (cue.IsPlaying)
    {
    cue.Pause();
    }

    else
    {
    // If stopped, create a new cue.

    cue = sbank.GetCue("ArcticSong");

    cue.Play();
    }

     

    If anyone has any ideas they would be much appreciated!

     

  • 05-01-2008 5:13 PM In reply to

    Re: Looping Short Cue

    In XACT there is a property for looping a piece of audio, I believe. I'm not at home to look at the UI, but I'm pretty sure it's a property you can set on your sounds in the Sound Bank. Then when you play it, it will continue to loop as long as you hold the Cue reference.

    Nick Gravelyn -- Microsoft XNA MVP
    Blog | The Best Game. Ever. | Next-Gen
  • 05-05-2008 12:56 AM In reply to

    Re: Looping Short Cue

    Check out this tutorial link.  About half way down the page it explains how to add looping to a sound.
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