XNA Creators Club Online
Page 1 of 1 (1 items)
Sort Posts: Previous Next

Nonconvex Polygon Tessellation in DirectX

Last post 05-02-2008 2:21 PM by ArchangelWaR. 0 replies.
  • 05-02-2008 2:21 PM

    Nonconvex Polygon Tessellation in DirectX

    Quick question:

    Does DirectX 9.0c have a polygon tessellation utility method or class somewhere that will work for polygons with holes? I am trying to avoid having to write my own tessellation routines and I have been told that OpenGL has similar funtionality. Any help would be appreciated!

Page 1 of 1 (1 items) Previous Next