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So how is the xbox bussines?

Last post 5/3/2008 6:33 PM by kutslager. 2 replies.
  • 5/3/2008 12:05 PM

    So how is the xbox bussines?

    Hi all,

    I read about xna and xbox 360 2 days ago and i started making games from today.

    How is the xbox arcade bussines?

    How many (bought) games downloaded daily?

    Whats the pay? Ive seen you can buy a game for xxx credits but what do we earn from it?

     

    Meanwhile i am working on my POC never made games b4 so i have to go in deep into the graphics ><.

  • 5/3/2008 12:15 PM In reply to

    Re: So how is the xbox bussines?

    These are good questions to ask, but you're getting the XNA framework confused with XBox Live Arcade. They are not the same things. While you can make a game that plays on the 360, it is not possible at this time to sell the game or make it downloadable for everyone. So there is no current revenue stream on the 360.

    You can sell games you make using the XNA framework on the PC, but there is not standard distribution system for this and the numbers you are asking for vary dramatically for games and portals that sell games.

    What you should do is use the XNA framework to build you game so you can demonstrate your game idea is a good one and is fun to play. Then a publisher can pick up your game and at that point you can distribute it through XBLA. But that's going to be a ways down the road if you haven't yet made a game.

    There has been talk of a community games system that was mentioned at the Games Developer Conference, but there hasn't been any more information from Microsoft yet about how this system is going to work.

    Hope that clears some things up for you.

  • 5/3/2008 6:33 PM In reply to

    Re: So how is the xbox bussines?

    As far as i read you can make your proof of concept send it to microsoft and they will review it and help you publish it if they like the proof of concept.

     

    As this link:

    http://www.microsoftcasualgames.msn.com/developers_xla.htm

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