This is from Going Beyond Tutorial 5 (download from this website.)
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Microsoft.Xna.Framework.Net.NetworkException was unhandled
Message="An error occurred while accessing the network."
Source="Microsoft.Xna.Framework"
StackTrace:
at Microsoft.Xna.Framework.GamerServices.ErrorHandler.ThrowExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.GamerServices.Gamer.EndGetProfile(IAsyncResult result)
at Microsoft.Xna.Framework.GamerServices.Gamer.GetProfile()
at GoingBeyond5.Game1.DrawLobby() in C:\Users\Alden\Downloads\XNA\GoingBeyond5_Tutorial\GoingBeyond5\Game1.cs:line 314
at GoingBeyond5.Game1.Draw(GameTime gameTime) in C:\Users\Alden\Downloads\XNA\GoingBeyond5_Tutorial\GoingBeyond5\Game1.cs:line 137
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at GoingBeyond5.Program.Main(String[] args) in C:\Users\Alden\Downloads\XNA\GoingBeyond5_Tutorial\GoingBeyond5\Game1.cs:line 678
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The code is
GamerProfile gamerProfile = gamer.GetProfile();
It's worked before, I just did a fresh restart on both my development computer and my network hardware. Nothing changed.
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Do you need the locals? There are tons. Where may I get the callstack?
Thanks.