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Zune Samples, Games, etc.

Last post 05-27-2008 12:40 AM by StPau1y. 45 replies.
  • 05-07-2008 12:13 PM

    Alien Aggressors: Zune Edition

    In light of the 3.0 CTP released this morning, I took a bit of time to quickly port Alien Aggressors over to the Zune using the 3.0 CTP framework (there's also a 3.0 CTP Windows version as well). So anyone who liked the Alien Aggressors tutorial will hopefully get a kick out of being able to now play the game on their Zune.

    The major places to look for changes is the InputHelper class (I had to add my own Keys enum on Zune and do some #if for the input stuff) and the SoundManager class (where I removed all of the XACT stuff and replaced it with the new sound API methods). The Game1 class has some new stuff to handle flipping the screen from portrait to landscape using a render target as well as now defining the font name as a constant so we can use a 20pt version on Windows and a 10pt version on Zune.

    For the download link, please visit my blog post here: http://nick.gravelyn.com/2008/05/07/alien-aggressors-zune-edition/.



    Nick Gravelyn -- Microsoft XNA MVP
    Blog | Metacreature Games | Super Gravelyn Bros | Bloc | Next-Gen
  • 05-07-2008 1:00 PM

    Zune Samples, Games, etc.

    I have uploaded a new version of Thrust for the 3.0 CTP which is compatible with the Zune. I have also uploaded a small game I am working on which is essentially a Space Invaders clone.

    http://focusedgames.com/Content.aspx?id=173

     

    Nick Gravelyn is also working on something similar, but uses the screen differently.

    http://nick.gravelyn.com/2008/05/07/alien-aggressors-zune-edition/

     

    Anyone else got some code, games, samples, etc to try out?

    John Sedlak Xna/DirectX MVP
    Focused Games | My Blog
  • 05-07-2008 1:11 PM In reply to

    Re: Zune Samples, Games, etc.

    I just posted up my ZunePadState input wrapper to the wiki: http://xnawiki.com/index.php?title=ZunePadState. It basically just gives you a nicer interface for handling Zune input, but it also takes care of tracking flicks and taps on the pad. This can be very useful for some things. With that you can start making menus that scroll and slide like the real Zune menus.


    Nick Gravelyn -- Microsoft XNA MVP
    Blog | Metacreature Games | Super Gravelyn Bros | Bloc | Next-Gen
  • 05-07-2008 5:36 PM In reply to

    So, does anyone have any finished zune games?

    I'm really interested in trying the zune games feature on my device, but does anyone have the .zip files of a finished game? Such as the 4 games that have been previewed already to work with zune... Please if anyone has any games post links to the download. Or if anyone knows where I could get them, i'd really like to know.
  • 05-07-2008 5:40 PM In reply to

    Re: So, does anyone have any finished zune games?

    Considering the 3.0 CTP has been out for less than a day, odds are that there are few finished games. I have one basically finished game found here: http://nick.gravelyn.com/2008/05/07/alien-aggressors-zune-edition/. It's not the most fun, but it is a finished game for the Zune.


    Nick Gravelyn -- Microsoft XNA MVP
    Blog | Metacreature Games | Super Gravelyn Bros | Bloc | Next-Gen
  • 05-08-2008 12:36 AM In reply to

    Re: So, does anyone have any finished zune games?

    We have another one. I just port a sample game from my book to Zune :)

    Check inhttp://www.sharpgames.net/Notícia/tabid/56/selectmoduleid/432/ArticleID/1517/reftab/36/Default.aspx. Sorry folks, it´s a brazilian XNA Portal, but find the 'download' link ok ? :) The code and source comments are in english, of course.

    I run it in a "old" Zune, without toutchpad..someone can please test it in a "new" Zune model and give some feedback?

    Enjoy,

    José.

  • 05-08-2008 1:34 AM In reply to

    Re: So, does anyone have any finished zune games?

    It runs fine on the 'new zune' (80gb). However the touch controls are really sensitive and using the buttons instead is impossible. Also the ship accelerates side to side REALLY quickly...
  • 05-08-2008 3:00 AM In reply to

    Re: Alien Aggressors: Zune Edition

    it's great to have a game to try! THANKS!
  • 05-08-2008 8:43 AM In reply to

    Re: So, does anyone have any finished zune games?

    Sean James:
    It runs fine on the 'new zune' (80gb). However the touch controls are really sensitive and using the buttons instead is impossible. Also the ship accelerates side to side REALLY quickly...

    Thanks Sean,

    Please, fell free to change this in the Player class :)

  • 05-08-2008 8:58 AM In reply to

    Re: So, does anyone have any finished zune games?

    I have changed how the input works in my project so menu stuff requires clicking the pad instead of just touching it. Will be releasing an update tonight.

    John Sedlak Xna/DirectX MVP
    Focused Games | My Blog
  • 05-08-2008 1:24 PM In reply to

    Re: So, does anyone have any finished zune games?

    Here is a link to my work in progress: http://www.guyer.us/downloads/collapse.zip

    It is a continuation of the wonderful per-pixel collision tutorial.

    Screenshot:


    It runs on the Zune (should work on all models) and the PC. Enjoy!

    - ionman
  • 05-08-2008 3:28 PM In reply to

    Re: So, does anyone have any finished zune games?

    ionman:
    It is a continuation of the wonderful per-pixel collision tutorial.


    I don't have a Zune yet, so I hope you don't mind if I live vicariously through you and pretend that I wrote a Zune game (I wrote the tutorial)
    Brandon Bloom

    Software Design Engineer
    XNA Community Game Platform
  • 05-08-2008 6:01 PM In reply to