hello, i run a small game studio (7 devs) and while it's not a problem yet, i do firmly belive that stackalloc functionality would be very benificial to my team.
On the PC, of course we already have this, but in the development of our first game (Biology Battle) we have found that we need to be extremely lean and fast on the xbox360 to ensure good performance.
Since performance tuning matters so much more on the xbox, this is *the* system where stackalloc would benifit the most, so it is rather disapointing that it is not enabled.
And yes, so far I worked around the problem, but in our one (fairly simple) game my performance profiler identified this as a bottleneck, so I am sure as more professional teams (such as mine) move into XNA, this will become more and more of a barrier to them (us?) creating highly performant games on the xbox360.
Thank you,
-Jason
Novaleaf Studios