Ok, I followed the step on
http://creators.xna.com/XNA3CTP/readme_xna.htm to convert my project from 2.0 to 3.0. Of course, for the sound effect class. So I added the media and audio namespaces, and even checked out the sample on
http://www.kyleschouviller.com/uncategorized/xna-30-mp3wmawav-support/.
Now, I imported everything and edited the files per the readme. I removed my old system.media stuff I was using for testing purposes, created a soundeffect, and proceeded to start to load the content..
Cannot autodetect which importer to use for "Audio\blockshatter.wav".
There are no importers which handle this file type.
Specify the importer that handles this file type in your project.
C:\Users\cdxrd\Desktop\Csharp\_3.0\KollectivGSM\KollectivGSM\Content\Audio\blockshatter.wav
Thats the error Im getting though.. SO I created a test project, added my wav, and it will work that way.. Heres the trouble..
In the test project, the wav shows a content importer of "WAV Audio File - XNA Framework" and content processor as "Sound Effect - XNA Framework"
Now in my converted project, I have the content processor, but but content importer doesnt exist! I get the standard choices, but there is no selection for WAV, WMA or MP3..
So how do i get those content importers added to my project?