XNA Creators Club Online
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X mesh animation

Last post 05-12-2008 4:15 AM by Zoulz. 2 replies.
  • 05-10-2008 8:19 PM

    X mesh animation

    How can I load and play animated meshes in XNA? I have seen the skinned mesh sample at the creator's club, but it only uses FBX meshes? I want to be able to use X meshes that have been exported from truespace.
  • 05-11-2008 3:37 PM In reply to

    Re: X mesh animation

    I have the same question, I used the codeplex animation component library and tried to compile the dwarf sample but it seems it doesn't work with xna 2

    XNA Animation Component Library

    here's the sample
    making dwarf walk and run
    Right Here, Write Now
  • 05-12-2008 4:15 AM In reply to

    Re: X mesh animation

    Yeah, I think the animation component on codeplex is rather old and outdated. I actually got a X file with animation running with the skinned mesh sample on creator's club. But it seems to mess up the model rather badly. It looks like some kind of snake or something. Pretty nasty polygon soup. :(

    I have also looked into the collada loader in Dungeon Quest (http://benjaminnitschke.no-ip.info/), but it's so tightly integrated into the game. It will take some time to extract it into a seperate lib.

    I have started looking into Blender now, but it really isn't our artists first choice. He is used to truespace and won't be as productive with blender. I found a nice article about creating content for XNA with blender though: http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/

    I can't believe it is this hard to export content from a 3D package into XNA. It's always animation that seems to be the problem. Static geometry is easy to export.

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